Beginning game programming / Jonathan S. Harbour.
Material type:
TextPublication details: Boston, Massachusetts : Cengage Learning, c2015.Edition: Fourth editionDescription: xviii, 430 pages : illustrations ; 23 cmISBN: - 9781305258952
- CIR QA 76.76.C672 H37 2015
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Cavite State University - CCAT Campus | Book | GCS | CIR QA 76.76.C672 H37 2015 (Browse shelf(Opens below)) | 1 | Available | R0011119 |
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Includes index
Introduction to Windows and DirectX. Getting started with Windows
Listening to Windows messages
Initializing Direct3D
Game programming toolbox, Drawing bitmaps
Getting input with the keyboard, mouse and controller
Drawing and animating sprites
Transforming sprites
Detecting sprite collisions
Printing text
Scrolling the background
Playing audio
Learning the basics of 3D rendering
Rendering 3D model files
The anti-virus game
Configuring Visual Studio 2013
"This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition." -- Unedited summary from book
In English text.
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