Beginning game programming / (Record no. 925)

MARC details
000 -LEADER
fixed length control field 02263nam a22002657a 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20231024224505.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 210319b ||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781305258952
040 ## - CATALOGING SOURCE
Original cataloging agency CvSU-CCAT Campus Library.
Language of cataloging English
Transcribing agency CvSU-CCAT Campus Library.
Description conventions rda.
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number CIR QA 76.76.C672
Item number H37 2015
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Harbour, Jonathan S., author.
9 (RLIN) 2680
245 ## - TITLE STATEMENT
Title Beginning game programming /
Statement of responsibility, etc. Jonathan S. Harbour.
250 ## - EDITION STATEMENT
Edition statement Fourth edition
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Boston, Massachusetts :
Name of publisher, distributor, etc. Cengage Learning,
Date of publication, distribution, etc. c2015.
300 ## - PHYSICAL DESCRIPTION
Extent xviii, 430 pages :
Other physical details illustrations ;
Dimensions 23 cm
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes index
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Introduction to Windows and DirectX. Getting started with Windows<br/>Listening to Windows messages<br/>Initializing Direct3D<br/>Game programming toolbox, Drawing bitmaps<br/>Getting input with the keyboard, mouse and controller<br/>Drawing and animating sprites<br/>Transforming sprites<br/>Detecting sprite collisions<br/>Printing text<br/>Scrolling the background<br/>Playing audio<br/>Learning the basics of 3D rendering<br/>Rendering 3D model files<br/>The anti-virus game<br/>Configuring Visual Studio 2013
520 ## - SUMMARY, ETC.
Summary, etc. "This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition." -- Unedited summary from book
546 ## - LANGUAGE NOTE
Language note In English text.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
Form subdivision Programming.
9 (RLIN) 297
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer graphics.
9 (RLIN) 298
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Book
Edition Fourth edition.
Classification part QA 76.76.C672 H37 2015
Call number prefix CIR
Source of classification or shelving scheme Library of Congress Classification
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Coded location qualifier Full call number Barcode Date last seen Copy number Price effective from Koha item type
    Library of Congress Classification     Book Cavite State University - CCAT Campus Cavite State University - CCAT Campus GCS 09/11/2015 GCS CIR QA 76.76.C672 H37 2015 R0011119 10/15/2025 1 03/19/2021 Book