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3D game textures : create professional game art using Photoshop / Luke Ahearn.

By: Material type: TextPublication details: Boca Raton, FL : CRC Press, Taylor & Francis Group, c2016.Edition: Fourth editionDescription: xix, 391 pages : color illustrations ; 26 cmISBN:
  • 978-1-13892-006-4 (alk. paper)
Subject(s): LOC classification:
  • QA76.76 A34 2016
Contents:
Chapter 1 - The basic of art Chapter 2 - The basics of computer graphic-technology Chapter 3 - Introduction to shaders and materials Chapter 4 - Preparing for texture creation Chapter 5 - Sci-Fi hallway, basic shaders : diffuse, illumination, and opacity Chapter 6 - The urban setting : low-polygon, high-texture detail Chapter 7 - The fantasy setting : high-polygon, high-texture detail Chapter 8 - Exteriors Chapter 9 - Game effects Chapter 10 - Normal maps and multipass shaders
Summary: The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website―www.lukeahearn.com/textures―has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.
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Book Cavite State University - CCAT Campus Book GCS CIR QA76.76 A34 2016 (Browse shelf(Opens below)) 1 copy Available R0012212

Includes index.

Chapter 1 - The basic of art
Chapter 2 - The basics of computer graphic-technology
Chapter 3 - Introduction to shaders and materials
Chapter 4 - Preparing for texture creation
Chapter 5 - Sci-Fi hallway, basic shaders : diffuse, illumination, and opacity
Chapter 6 - The urban setting : low-polygon, high-texture detail
Chapter 7 - The fantasy setting : high-polygon, high-texture detail
Chapter 8 - Exteriors
Chapter 9 - Game effects
Chapter 10 - Normal maps and multipass shaders

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.

Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website―www.lukeahearn.com/textures―has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.

In English text.

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