3D game textures : (Record no. 130)

MARC details
000 -LEADER
fixed length control field 02288nam a22002777a 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20210420212531.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 201209b ||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 978-1-13892-006-4 (alk. paper)
040 ## - CATALOGING SOURCE
Language of cataloging English.
Transcribing agency CvSU-CCAT Campus Library
Description conventions rda.
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76
Item number A34 2016
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Ahearn, Luke, author.
9 (RLIN) 296
245 ## - TITLE STATEMENT
Title 3D game textures :
Remainder of title create professional game art using Photoshop /
Statement of responsibility, etc. Luke Ahearn.
250 ## - EDITION STATEMENT
Edition statement Fourth edition.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Boca Raton, FL :
Name of publisher, distributor, etc. CRC Press, Taylor & Francis Group,
Date of publication, distribution, etc. c2016.
300 ## - PHYSICAL DESCRIPTION
Extent xix, 391 pages :
Other physical details color illustrations ;
Dimensions 26 cm
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes index.
505 ## - FORMATTED CONTENTS NOTE
Formatted contents note Chapter 1 - The basic of art<br/>Chapter 2 - The basics of computer graphic-technology<br/>Chapter 3 - Introduction to shaders and materials<br/>Chapter 4 - Preparing for texture creation<br/>Chapter 5 - Sci-Fi hallway, basic shaders : diffuse, illumination, and opacity<br/>Chapter 6 - The urban setting : low-polygon, high-texture detail<br/>Chapter 7 - The fantasy setting : high-polygon, high-texture detail<br/>Chapter 8 - Exteriors<br/>Chapter 9 - Game effects<br/>Chapter 10 - Normal maps and multipass shaders
520 ## - SUMMARY, ETC.
Summary, etc. The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.<br/><br/>Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website―www.lukeahearn.com/textures―has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.
546 ## - LANGUAGE NOTE
Language note In English text.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
Form subdivision Programming.
9 (RLIN) 297
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer graphics.
9 (RLIN) 298
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Adobe Photoshop.
9 (RLIN) 299
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type Book
Classification part QA 76.76 A34 2016
Source of classification or shelving scheme Library of Congress Classification
Call number prefix CIR
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Coded location qualifier Cost, normal purchase price Full call number Barcode Date last seen Copy number Koha item type
    Library of Congress Classification     Book Cavite State University - CCAT Campus Cavite State University - CCAT Campus GCS 12/09/2020 Purchased GCS 4995.00 CIR QA76.76 A34 2016 R0012212 10/15/2025 1 copy Book