3D game textures : (Record no. 130)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 02288nam a22002777a 4500 |
| 003 - CONTROL NUMBER IDENTIFIER | |
| control field | OSt |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20210420212531.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 201209b ||||| |||| 00| 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 978-1-13892-006-4 (alk. paper) |
| 040 ## - CATALOGING SOURCE | |
| Language of cataloging | English. |
| Transcribing agency | CvSU-CCAT Campus Library |
| Description conventions | rda. |
| 050 ## - LIBRARY OF CONGRESS CALL NUMBER | |
| Classification number | QA76.76 |
| Item number | A34 2016 |
| 100 ## - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Ahearn, Luke, author. |
| 9 (RLIN) | 296 |
| 245 ## - TITLE STATEMENT | |
| Title | 3D game textures : |
| Remainder of title | create professional game art using Photoshop / |
| Statement of responsibility, etc. | Luke Ahearn. |
| 250 ## - EDITION STATEMENT | |
| Edition statement | Fourth edition. |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
| Place of publication, distribution, etc. | Boca Raton, FL : |
| Name of publisher, distributor, etc. | CRC Press, Taylor & Francis Group, |
| Date of publication, distribution, etc. | c2016. |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | xix, 391 pages : |
| Other physical details | color illustrations ; |
| Dimensions | 26 cm |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE | |
| Bibliography, etc. note | Includes index. |
| 505 ## - FORMATTED CONTENTS NOTE | |
| Formatted contents note | Chapter 1 - The basic of art<br/>Chapter 2 - The basics of computer graphic-technology<br/>Chapter 3 - Introduction to shaders and materials<br/>Chapter 4 - Preparing for texture creation<br/>Chapter 5 - Sci-Fi hallway, basic shaders : diffuse, illumination, and opacity<br/>Chapter 6 - The urban setting : low-polygon, high-texture detail<br/>Chapter 7 - The fantasy setting : high-polygon, high-texture detail<br/>Chapter 8 - Exteriors<br/>Chapter 9 - Game effects<br/>Chapter 10 - Normal maps and multipass shaders |
| 520 ## - SUMMARY, ETC. | |
| Summary, etc. | The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.<br/><br/>Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website―www.lukeahearn.com/textures―has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book. |
| 546 ## - LANGUAGE NOTE | |
| Language note | In English text. |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Computer games |
| Form subdivision | Programming. |
| 9 (RLIN) | 297 |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Computer graphics. |
| 9 (RLIN) | 298 |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Adobe Photoshop. |
| 9 (RLIN) | 299 |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
| Koha item type | Book |
| Classification part | QA 76.76 A34 2016 |
| Source of classification or shelving scheme | Library of Congress Classification |
| Call number prefix | CIR |
| Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection code | Home library | Current library | Shelving location | Date acquired | Source of acquisition | Coded location qualifier | Cost, normal purchase price | Full call number | Barcode | Date last seen | Copy number | Koha item type |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Library of Congress Classification | Book | Cavite State University - CCAT Campus | Cavite State University - CCAT Campus | GCS | 12/09/2020 | Purchased | GCS | 4995.00 | CIR QA76.76 A34 2016 | R0012212 | 10/15/2025 | 1 copy | Book |
