Development of 2-Dimensional (2D) Resurrection Game "Ressurection Game" / (Record no. 3415)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 03513nam a22003017a 4500 |
| 003 - CONTROL NUMBER IDENTIFIER | |
| control field | OSt |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20240517205433.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 240508b ||||| |||| 00| 0 eng d |
| 040 ## - CATALOGING SOURCE | |
| Language of cataloging | English. |
| Transcribing agency | CvSU-CCAT Campus Library. |
| Description conventions | rda. |
| 050 ## - LIBRARY OF CONGRESS CALL NUMBER | |
| Classification number | UM QA 76.76.C672 |
| Item number | M33 2015 |
| 100 ## - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Macailao, Carolyn S., author. |
| 9 (RLIN) | 12494 |
| 245 ## - TITLE STATEMENT | |
| Title | Development of 2-Dimensional (2D) Resurrection Game "Ressurection Game" / |
| Statement of responsibility, etc. | Carolyn S. Macailao, Alien Joy S. Jamelarin and Zharina Lyn M. Peliño. |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
| Place of publication, distribution, etc. | Rosario, Cavite : |
| Name of publisher, distributor, etc. | Cavite State University-CCAT Campus, |
| Date of publication, distribution, etc. | 2015. |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | xiv, 113 leaves : |
| Other physical details | illustrations ; |
| Dimensions | 28 cm |
| 500 ## - GENERAL NOTE | |
| General note | A Project Design (BSInfoTech) -- Cavite State University-CCAT Campus, 2015. |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE | |
| Bibliography, etc. note | Includes bibliographical references and appendices. |
| 520 ## - SUMMARY, ETC. | |
| Thesis Abstract | <a href="JAMELARIN ALIEN JOY S., MACAILAO CAROLYN S. AND PELIÑO ZHARINA LYN M. The Development of 2-Dimensional (2D) Resurrection Game "Resurrection Game" A Project Design. Bachelor of Science in Information Technology. Cavite State University-Rosario Campus, Rosario, Cavite. APRIL 2015. Adviser: Raiza D. Borreo<br/><br/>This study was conducted to develop a game which promotes teachings of the Bible to the user. Specifically, study aimed to: 1.) design the user interface by identifying the process, flow and production of 2D game development of resurrection; 2.) test for errors that would possibly occurred; 3.) cvaluate the game for necessary modification or clarification using desktop pe or laptops, and 4, implement the 2D resurrection game for windows OS.<br/><br/>The method that was used in developing the system was the interactive model. This involves the phases of planning, analyzing and designing. The criteria that were used by the researcher for evaluation are the following accuracy, consistency, correctness, reliability, information in the program, user interaction, and technical aspects of the software material<br/><br/>A total number of one hundred seventy three (173) participants evaluated the system, twenty four (24) elementary students, forty three (43) high school students of Cavite State University-Rosario Campus, eighty two (82) college students of Cavite State University-Rosario Campus and twenty four (24) Christians. The results showed that the system had achieved overall average mean 4.28 which is rating of "Excellent". This is useful to the user in order for them to learn something about Bible. Resurrection Game is a helpful tool to bring back something about<br/><br/>Bible for the user to learn Bible in an interesting way.<br/><br/>The criteria used by the researchers were the following accuracy of the software; consistency of the software; correctness of the software; reliability of the software, information in the program of the software; user-interaction of the software; and technical aspects of the software and materials. Further recommendation to improve the system's function includes add more stories of the game, add more background sound, add more questions and make the obstacles harder.">JAMELARIN ALIEN JOY S., MACAILAO CAROLYN S. AND PELIÑO ZHARINA LYN M. The Development of 2-Dimensional (2D) Resurrection Game "Resurrection Game" A Project Design. Bachelor of Science in Information Technology. Cavite State University-Rosario Campus, Rosario, Cavite. APRIL 2015. Adviser: Raiza D. Borreo<br/><br/>This study was conducted to develop a game which promotes teachings of the Bible to the user. Specifically, study aimed to: 1.) design the user interface by identifying the process, flow and production of 2D game development of resurrection; 2.) test for errors that would possibly occurred; 3.) cvaluate the game for necessary modification or clarification using desktop pe or laptops, and 4, implement the 2D resurrection game for windows OS.<br/><br/>The method that was used in developing the system was the interactive model. This involves the phases of planning, analyzing and designing. The criteria that were used by the researcher for evaluation are the following accuracy, consistency, correctness, reliability, information in the program, user interaction, and technical aspects of the software material<br/><br/>A total number of one hundred seventy three (173) participants evaluated the system, twenty four (24) elementary students, forty three (43) high school students of Cavite State University-Rosario Campus, eighty two (82) college students of Cavite State University-Rosario Campus and twenty four (24) Christians. The results showed that the system had achieved overall average mean 4.28 which is rating of "Excellent". This is useful to the user in order for them to learn something about Bible. Resurrection Game is a helpful tool to bring back something about<br/><br/>Bible for the user to learn Bible in an interesting way.<br/><br/>The criteria used by the researchers were the following accuracy of the software; consistency of the software; correctness of the software; reliability of the software, information in the program of the software; user-interaction of the software; and technical aspects of the software and materials. Further recommendation to improve the system's function includes add more stories of the game, add more background sound, add more questions and make the obstacles harder.</a> |
| 546 ## - LANGUAGE NOTE | |
| Language note | In English text. |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Video games -- Programming. |
| 9 (RLIN) | 12331 |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Video games -- Design. |
| 9 (RLIN) | 12330 |
| 650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Resurrection game. |
| 9 (RLIN) | 12809 |
| 700 ## - ADDED ENTRY--PERSONAL NAME | |
| Personal name | Jamelarin, Alien Joy S. author. |
| 9 (RLIN) | 12495 |
| 700 ## - ADDED ENTRY--PERSONAL NAME | |
| Personal name | Peliño, Zharina Lyn M., author. |
| 9 (RLIN) | 12496 |
| 700 ## - ADDED ENTRY--PERSONAL NAME | |
| Personal name | Borreo, Raiza D., adviser. |
| 9 (RLIN) | 5240 |
| 700 ## - ADDED ENTRY--PERSONAL NAME | |
| Personal name | Muyot, Allen Jhon C., technical critic. |
| 9 (RLIN) | 9074 |
| 942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
| Source of classification or shelving scheme | Library of Congress Classification |
| Koha item type | Thesis/Manuscripts/Dissertations |
| Call number prefix | UM |
| Classification part | QA 76.76.C672 M33 2015 |
| Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection code | Home library | Current library | Shelving location | Date acquired | Coded location qualifier | Full call number | Barcode | Date last seen | Copy number | Price effective from | Koha item type |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Library of Congress Classification | Thesis/Manuscript/Dissertation | Cavite State University - CCAT Campus | Cavite State University - CCAT Campus | TH | 07/22/2015 | UM | UM QA 76.76.C672 M33 2015 | T0001513 | 10/24/2025 | 1 | 05/08/2024 | Thesis/Manuscripts/Dissertations |
