Development of 2-Dimensional (2D) Resurrection Game "Ressurection Game" / (Record no. 3415)

MARC details
000 -LEADER
fixed length control field 03513nam a22003017a 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240517205433.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240508b ||||| |||| 00| 0 eng d
040 ## - CATALOGING SOURCE
Language of cataloging English.
Transcribing agency CvSU-CCAT Campus Library.
Description conventions rda.
050 ## - LIBRARY OF CONGRESS CALL NUMBER
Classification number UM QA 76.76.C672
Item number M33 2015
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Macailao, Carolyn S., author.
9 (RLIN) 12494
245 ## - TITLE STATEMENT
Title Development of 2-Dimensional (2D) Resurrection Game "Ressurection Game" /
Statement of responsibility, etc. Carolyn S. Macailao, Alien Joy S. Jamelarin and Zharina Lyn M. Peliño.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Rosario, Cavite :
Name of publisher, distributor, etc. Cavite State University-CCAT Campus,
Date of publication, distribution, etc. 2015.
300 ## - PHYSICAL DESCRIPTION
Extent xiv, 113 leaves :
Other physical details illustrations ;
Dimensions 28 cm
500 ## - GENERAL NOTE
General note A Project Design (BSInfoTech) -- Cavite State University-CCAT Campus, 2015.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and appendices.
520 ## - SUMMARY, ETC.
Thesis Abstract <a href="JAMELARIN ALIEN JOY S., MACAILAO CAROLYN S. AND PELIÑO ZHARINA LYN M. The Development of 2-Dimensional (2D) Resurrection Game "Resurrection Game" A Project Design. Bachelor of Science in Information Technology. Cavite State University-Rosario Campus, Rosario, Cavite. APRIL 2015. Adviser: Raiza D. Borreo<br/><br/>This study was conducted to develop a game which promotes teachings of the Bible to the user. Specifically, study aimed to: 1.) design the user interface by identifying the process, flow and production of 2D game development of resurrection; 2.) test for errors that would possibly occurred; 3.) cvaluate the game for necessary modification or clarification using desktop pe or laptops, and 4, implement the 2D resurrection game for windows OS.<br/><br/>The method that was used in developing the system was the interactive model. This involves the phases of planning, analyzing and designing. The criteria that were used by the researcher for evaluation are the following accuracy, consistency, correctness, reliability, information in the program, user interaction, and technical aspects of the software material<br/><br/>A total number of one hundred seventy three (173) participants evaluated the system, twenty four (24) elementary students, forty three (43) high school students of Cavite State University-Rosario Campus, eighty two (82) college students of Cavite State University-Rosario Campus and twenty four (24) Christians. The results showed that the system had achieved overall average mean 4.28 which is rating of "Excellent". This is useful to the user in order for them to learn something about Bible. Resurrection Game is a helpful tool to bring back something about<br/><br/>Bible for the user to learn Bible in an interesting way.<br/><br/>The criteria used by the researchers were the following accuracy of the software; consistency of the software; correctness of the software; reliability of the software, information in the program of the software; user-interaction of the software; and technical aspects of the software and materials. Further recommendation to improve the system's function includes add more stories of the game, add more background sound, add more questions and make the obstacles harder.">JAMELARIN ALIEN JOY S., MACAILAO CAROLYN S. AND PELIÑO ZHARINA LYN M. The Development of 2-Dimensional (2D) Resurrection Game "Resurrection Game" A Project Design. Bachelor of Science in Information Technology. Cavite State University-Rosario Campus, Rosario, Cavite. APRIL 2015. Adviser: Raiza D. Borreo<br/><br/>This study was conducted to develop a game which promotes teachings of the Bible to the user. Specifically, study aimed to: 1.) design the user interface by identifying the process, flow and production of 2D game development of resurrection; 2.) test for errors that would possibly occurred; 3.) cvaluate the game for necessary modification or clarification using desktop pe or laptops, and 4, implement the 2D resurrection game for windows OS.<br/><br/>The method that was used in developing the system was the interactive model. This involves the phases of planning, analyzing and designing. The criteria that were used by the researcher for evaluation are the following accuracy, consistency, correctness, reliability, information in the program, user interaction, and technical aspects of the software material<br/><br/>A total number of one hundred seventy three (173) participants evaluated the system, twenty four (24) elementary students, forty three (43) high school students of Cavite State University-Rosario Campus, eighty two (82) college students of Cavite State University-Rosario Campus and twenty four (24) Christians. The results showed that the system had achieved overall average mean 4.28 which is rating of "Excellent". This is useful to the user in order for them to learn something about Bible. Resurrection Game is a helpful tool to bring back something about<br/><br/>Bible for the user to learn Bible in an interesting way.<br/><br/>The criteria used by the researchers were the following accuracy of the software; consistency of the software; correctness of the software; reliability of the software, information in the program of the software; user-interaction of the software; and technical aspects of the software and materials. Further recommendation to improve the system's function includes add more stories of the game, add more background sound, add more questions and make the obstacles harder.</a>
546 ## - LANGUAGE NOTE
Language note In English text.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games -- Programming.
9 (RLIN) 12331
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games -- Design.
9 (RLIN) 12330
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Resurrection game.
9 (RLIN) 12809
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Jamelarin, Alien Joy S. author.
9 (RLIN) 12495
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Peliño, Zharina Lyn M., author.
9 (RLIN) 12496
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Borreo, Raiza D., adviser.
9 (RLIN) 5240
700 ## - ADDED ENTRY--PERSONAL NAME
Personal name Muyot, Allen Jhon C., technical critic.
9 (RLIN) 9074
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Koha item type Thesis/Manuscripts/Dissertations
Call number prefix UM
Classification part QA 76.76.C672 M33 2015
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Coded location qualifier Full call number Barcode Date last seen Copy number Price effective from Koha item type
    Library of Congress Classification     Thesis/Manuscript/Dissertation Cavite State University - CCAT Campus Cavite State University - CCAT Campus TH 07/22/2015 UM UM QA 76.76.C672 M33 2015 T0001513 10/24/2025 1 05/08/2024 Thesis/Manuscripts/Dissertations