Local cover image
Local cover image
Custom cover image
Custom cover image

Beginning game programming / Jonathan S. Harbour.

By: Material type: TextPublication details: Boston, Massachusetts : Cengage Learning, c2015.Edition: Fourth editionDescription: xviii, 430 pages : illustrations ; 23 cmISBN:
  • 9781305258952
Subject(s): LOC classification:
  • CIR QA 76.76.C672 H37 2015
Contents:
Introduction to Windows and DirectX. Getting started with Windows Listening to Windows messages Initializing Direct3D Game programming toolbox, Drawing bitmaps Getting input with the keyboard, mouse and controller Drawing and animating sprites Transforming sprites Detecting sprite collisions Printing text Scrolling the background Playing audio Learning the basics of 3D rendering Rendering 3D model files The anti-virus game Configuring Visual Studio 2013
Summary: "This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition." -- Unedited summary from book
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Book Cavite State University - CCAT Campus Book GCS CIR QA 76.76.C672 H37 2015 (Browse shelf(Opens below)) 1 Available R0011119

Includes index

Introduction to Windows and DirectX. Getting started with Windows
Listening to Windows messages
Initializing Direct3D
Game programming toolbox, Drawing bitmaps
Getting input with the keyboard, mouse and controller
Drawing and animating sprites
Transforming sprites
Detecting sprite collisions
Printing text
Scrolling the background
Playing audio
Learning the basics of 3D rendering
Rendering 3D model files
The anti-virus game
Configuring Visual Studio 2013

"This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition." -- Unedited summary from book

In English text.

There are no comments on this title.

to post a comment.

Click on an image to view it in the image viewer

Local cover image