000 02274nam a22003137a 4500
003 OSt
005 20231021005217.0
008 210324b ||||| |||| 00| 0 eng d
020 _a9781466598683 (alk. paper)
040 _aCvSU-CCAT Campus Library.
_bEnglish
_cCvSU-CCAT Campus Library
_erda.
050 _aCIR QA76.76.C672
_bF54 2014
100 _aFields, Tim, author.
_92742
245 _aMobile & social game design :
_bmonetization methods and mechanics /
_cTim Fields
250 _aSecond edition.
260 _aBoca Raton,
_bFL : CRC Press,
_cc2014.
300 _axiii, 222 pages ;
_c26 cm
500 _a"An A K Peters book."
501 _a"First Edition published as Social Game Design: Monetization Methods and Mechanics by Morgan Kaufmann in 2011." Previous edition by Tim Fields and Brandon Cotton
504 _aIncludes index
505 _aFront Cover; Contents; About the Author; Chapter 1: Introduction; Chapter 2: What Is a Social Game? Are Mobile Games Social?; Chapter 3: History of Game Monetization; Chapter 4: Why Create a Social or Mobile Game?; Chapter 5: Industry Terms and Metrics; Chapter 6: What Is a Social Network?; Chapter 7: How to Acquire, Keep, and Regain Users; Chapter 8: Monetization Strategies; Chapter 9: Virtual Goods; Chapter 10: Currency; Chapter 11: Conclusions; Back Cover
520 _aIntroductionThe Changing TideWhat This Book Is NotWhat Is a Social Game? Are Mobile Games Social? Meet Your CompetitionBBS Games and MUDsMMOsJust Being Multiplayer Doesn't Make You SocialGreat Mobile Games ARE SocialInterview with Words with Friends Creators, The BettnersHistory of Game MonetizationWhat Do We Mean By MonetizationA Brief History of Game MonetizationInterview with Richard Garriott, ""The Three Grand Eras of Gaming""Why Create a Social or Mobile Game?Social and Mobile Games Put a Lot of Power in the Hands of the DevelopersSocial Games Make the Developer ResponsibleSocial Games Gi
546 _aIn English text.
650 _aVideo games
_vDesign.
_92743
650 _aComputer games
_vDesign.
_92743
830 _aSocial game design
_92744
830 _aMobile and social game design
_92745
942 _cBK
_eSecond edition
_hQA 76.76.C672 F54 2014
_kCIR
_2lcc
999 _c941
_d941