000 02263nam a22002657a 4500
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020 _a9781305258952
040 _aCvSU-CCAT Campus Library.
_bEnglish
_cCvSU-CCAT Campus Library.
_erda.
050 _aCIR QA 76.76.C672
_bH37 2015
100 _aHarbour, Jonathan S., author.
_92680
245 _aBeginning game programming /
_cJonathan S. Harbour.
250 _aFourth edition
260 _aBoston, Massachusetts :
_bCengage Learning,
_cc2015.
300 _axviii, 430 pages :
_billustrations ;
_c23 cm
504 _aIncludes index
505 _aIntroduction to Windows and DirectX. Getting started with Windows Listening to Windows messages Initializing Direct3D Game programming toolbox, Drawing bitmaps Getting input with the keyboard, mouse and controller Drawing and animating sprites Transforming sprites Detecting sprite collisions Printing text Scrolling the background Playing audio Learning the basics of 3D rendering Rendering 3D model files The anti-virus game Configuring Visual Studio 2013
520 _a"This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition." -- Unedited summary from book
546 _aIn English text.
650 _aComputer games
_vProgramming.
_9297
650 _aComputer graphics.
_9298
942 _cBK
_eFourth edition.
_hQA 76.76.C672 H37 2015
_kCIR
_2lcc
999 _c925
_d925