| 000 | 02263nam a22002657a 4500 | ||
|---|---|---|---|
| 003 | OSt | ||
| 005 | 20231024224505.0 | ||
| 008 | 210319b ||||| |||| 00| 0 eng d | ||
| 020 | _a9781305258952 | ||
| 040 |
_aCvSU-CCAT Campus Library. _bEnglish _cCvSU-CCAT Campus Library. _erda. |
||
| 050 |
_aCIR QA 76.76.C672 _bH37 2015 |
||
| 100 |
_aHarbour, Jonathan S., author. _92680 |
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| 245 |
_aBeginning game programming / _cJonathan S. Harbour. |
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| 250 | _aFourth edition | ||
| 260 |
_aBoston, Massachusetts : _bCengage Learning, _cc2015. |
||
| 300 |
_axviii, 430 pages : _billustrations ; _c23 cm |
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| 504 | _aIncludes index | ||
| 505 | _aIntroduction to Windows and DirectX. Getting started with Windows Listening to Windows messages Initializing Direct3D Game programming toolbox, Drawing bitmaps Getting input with the keyboard, mouse and controller Drawing and animating sprites Transforming sprites Detecting sprite collisions Printing text Scrolling the background Playing audio Learning the basics of 3D rendering Rendering 3D model files The anti-virus game Configuring Visual Studio 2013 | ||
| 520 | _a"This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition." -- Unedited summary from book | ||
| 546 | _aIn English text. | ||
| 650 |
_aComputer games _vProgramming. _9297 |
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| 650 |
_aComputer graphics. _9298 |
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| 942 |
_cBK _eFourth edition. _hQA 76.76.C672 H37 2015 _kCIR _2lcc |
||
| 999 |
_c925 _d925 |
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