000 03781nam a22003257a 4500
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040 _bEnglish.
_cCvSU-CCAT Campus Library.
_erda.
050 _aUM QA 76.76.C672
_bP47 2019
100 _aPerez, Den Laurice B., author.
_912201
245 _aThe hacker : a side scroller visual novel games /
_cDen Laurice B. Perez, Rual A. Legaspi, and Trixia Lynne L. Manalang.
260 _aRosario, Cavite :
_bCavite State University-CCAT Campus,
_c2019.
300 _axv, 63 leaves :
_billustrations ;
_c28 cm
500 _aA Capstone Project Manuscript (BSInfoTech) -- Cavite State University-CCAT Campus, 2019.
504 _aIncludes bibliographical references and appendices.
520 _aPEREZ DEN LAURICE B.., LEGASPI RUEL A.., AND MANALANG TRIXIA LYNNE L The Hacker: A Side Scroller Visual Novel Game Capstone Project. Bachelor of Science in Information Technology. Cavite State University - CCAT Campus, Rosario, Cavite. August 2019. Adviser: Mr. Allen Jhon C. Muyot. The study was conducted from August 2018 to August 2019 to develop a game that educates the users in technological based world. Specifically, it aims to: 1.) plan the game mechanics/physics and the main goal of the story.; 2.) designed and developed the game with the following features: a.) 3D design of the game levels and environment., b.) Design a user friendly Heads-Up Display (HUD)., c.) Maximize the use of resources for the game assets., d.) Programed the game using visual programming in Unreal Engine 4(EU4)., c.) Quest system with character skills progress., f.) Main character to be controlled by the player., g.) Items and Enemy with Artificial Intelligence using UE4 Behavior trees., h.) Save and Load game progress.; 2,) have alpha testing of the game; and 3.) to be evaluated the game using the adapted evaluation instrument, ISO25010. And deploy the game in any game apps store. The game taught the users the importance of the technology based world. The game was interactive and entertaining for the users. By using their computer, they were able to learn a lot of things specially the rules and regulations of the world of technology with the application. With the help of the storyline, the game teased the player to play more. The game also helped the user to knew what the main purpose of the game was. The game has two different kinds of mechanics that was combined together: the side scroller and visual novel genre. The side scroller genre focused on the movements and fighting skills of the player and the visual novel genre focused on the details of the story in an interactive way. It was tested by different IT expert and users, the target users of the game were the middle and young ages. It was well evaluated by the given assessors. The difficulties of every levels that caught their attention was the main problem but it is also that factor that the users get infatuated by the game. The game got 4.42 of grades in overall qualitative evaluation that is equivalent to a very satisfactory correspondence. It concludes that the game reach the main objectives of it.
546 _aIn English text.
650 _a3d animation.
_912650
650 _aMultimedia systems.
_92827
650 _aComputer animation -- Programming.
_912651
650 _aComputer games -- Design.
_911792
650 _aThree-dimensional display systems.
_92608
700 _aLegaspi, Ruel A., author.
_912202
700 _aManalang, Trixia Lynne L., author.
_912203
700 _aMuyot, Allen Jhon C., adviser.
_96206
700 _aAbad, Jenerry Y., technical critic.
_911888
942 _2lcc
_cT/M/D
_kUM
_hQA 76.76.C672 P47 2019
999 _c3337
_d3337