| 000 | 01632nam a22003017a 4500 | ||
|---|---|---|---|
| 005 | 20220928091432.0 | ||
| 008 | 220926b ||||| |||| 00| 0 eng d | ||
| 020 | _a9781774693551 (e-book) | ||
| 040 |
_aCvSU-CCAT Campus Library. _bEnglish. _cCvSU-CCAT Campus Library. _erda. |
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| 050 |
_aEBOP QA 76.76.C672 _bC66 2022 |
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| 245 |
_aComputer games technology / _cedited by Jovan Pehcevski. |
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| 250 | _aSecond edition. | ||
| 260 |
_aOntario, Canada : _bArcler Press, _cc2022. |
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| 300 |
_axxiii, 541 pages : _bcolor illustrations. |
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| 336 |
_2rdacontent _atext _btxt |
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| 337 |
_2rdamedia _acomputer |
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| 338 |
_2rdacarrier _aonline resource |
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| 500 | _3To access the E-Book : https://www.bibliotex.com/ (Log-in/Register is required). | ||
| 504 | _aIncludes bibliographical references and index. | ||
| 505 | _aSection 1 : Educational and simulation games Section 2 : Games hardware Section 3 : Games software and features Section 4 : Games for social and health purposes | ||
| 520 | _aThis book covers different topics from computer gaming technology, including educational and simulation games, games hardware, games software, and computer games for social and health purposes. | ||
| 541 |
_eEBOP00078 _n1 |
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| 546 | _3In English text. | ||
| 650 |
_aComputer games _xProgramming. _97070 |
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| 700 |
_aPehcevski, Jovan, ed. _97060 |
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| 856 | 4 | 0 |
_3Electronic Resources _fBibliotex. _zhttps://www.bibliotex.com/product/computer-games-technology |
| 942 |
_2lcc _cEB _eSecond edition. _hQA 76.76.C672 C66 2022 _kEBOP |
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| 999 |
_c2092 _d2092 |
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