000 01632nam a22003017a 4500
005 20220928091432.0
008 220926b ||||| |||| 00| 0 eng d
020 _a9781774693551 (e-book)
040 _aCvSU-CCAT Campus Library.
_bEnglish.
_cCvSU-CCAT Campus Library.
_erda.
050 _aEBOP QA 76.76.C672
_bC66 2022
245 _aComputer games technology /
_cedited by Jovan Pehcevski.
250 _aSecond edition.
260 _aOntario, Canada :
_bArcler Press,
_cc2022.
300 _axxiii, 541 pages :
_bcolor illustrations.
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_acomputer
338 _2rdacarrier
_aonline resource
500 _3To access the E-Book : https://www.bibliotex.com/ (Log-in/Register is required).
504 _aIncludes bibliographical references and index.
505 _aSection 1 : Educational and simulation games Section 2 : Games hardware Section 3 : Games software and features Section 4 : Games for social and health purposes
520 _aThis book covers different topics from computer gaming technology, including educational and simulation games, games hardware, games software, and computer games for social and health purposes.
541 _eEBOP00078
_n1
546 _3In English text.
650 _aComputer games
_xProgramming.
_97070
700 _aPehcevski, Jovan, ed.
_97060
856 4 0 _3Electronic Resources
_fBibliotex.
_zhttps://www.bibliotex.com/product/computer-games-technology
942 _2lcc
_cEB
_eSecond edition.
_hQA 76.76.C672 C66 2022
_kEBOP
999 _c2092
_d2092