| 000 | 01743nam a22002657a 4500 | ||
|---|---|---|---|
| 003 | OSt | ||
| 005 | 20220118215829.0 | ||
| 008 | 220118b ||||| |||| 00| 0 eng d | ||
| 020 | _a9781484253397 | ||
| 040 |
_bEnglish. _cCvSU-CCAT Campus Library. _erda. |
||
| 050 |
_aT 385 _bG84 2020 |
||
| 100 |
_aGuevarra, Ezra Thess Mendoza, author. _94292 |
||
| 245 |
_aModeling and animation using Blender : _bBlender 2.80 : the rise of Eevee / _cEzra Thess Mendoza Guevarra. |
||
| 260 |
_aNew York : _bApress, _cc2020. |
||
| 300 |
_axvii, 295 pages : _billustrations ; _c26 cm |
||
| 504 | _aIncludes index. | ||
| 520 | _aDiscover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you'll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blender gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project | ||
| 546 | _aIn English text. | ||
| 650 |
_aBlender (Computer file). _94293 |
||
| 650 |
_aComputer graphics. _9298 |
||
| 650 |
_aComputer animation. _92704 |
||
| 650 |
_aThree-dimensional display systems. _92608 |
||
| 942 |
_2lcc _cBK _hT 385 G84 2020 _kCIR |
||
| 999 |
_c1403 _d1403 |
||