000 01743nam a22002657a 4500
003 OSt
005 20220118215829.0
008 220118b ||||| |||| 00| 0 eng d
020 _a9781484253397
040 _bEnglish.
_cCvSU-CCAT Campus Library.
_erda.
050 _aT 385
_bG84 2020
100 _aGuevarra, Ezra Thess Mendoza, author.
_94292
245 _aModeling and animation using Blender :
_bBlender 2.80 : the rise of Eevee /
_cEzra Thess Mendoza Guevarra.
260 _aNew York :
_bApress,
_cc2020.
300 _axvii, 295 pages :
_billustrations ;
_c26 cm
504 _aIncludes index.
520 _aDiscover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features. Along the way you'll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blender gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project
546 _aIn English text.
650 _aBlender (Computer file).
_94293
650 _aComputer graphics.
_9298
650 _aComputer animation.
_92704
650 _aThree-dimensional display systems.
_92608
942 _2lcc
_cBK
_hT 385 G84 2020
_kCIR
999 _c1403
_d1403