000 02288nam a22002777a 4500
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020 _a978-1-13892-006-4 (alk. paper)
040 _bEnglish.
_cCvSU-CCAT Campus Library
_erda.
050 _aQA76.76
_bA34 2016
100 _aAhearn, Luke, author.
_9296
245 _a3D game textures :
_bcreate professional game art using Photoshop /
_cLuke Ahearn.
250 _aFourth edition.
260 _aBoca Raton, FL :
_bCRC Press, Taylor & Francis Group,
_cc2016.
300 _axix, 391 pages :
_bcolor illustrations ;
_c26 cm
504 _aIncludes index.
505 _aChapter 1 - The basic of art Chapter 2 - The basics of computer graphic-technology Chapter 3 - Introduction to shaders and materials Chapter 4 - Preparing for texture creation Chapter 5 - Sci-Fi hallway, basic shaders : diffuse, illumination, and opacity Chapter 6 - The urban setting : low-polygon, high-texture detail Chapter 7 - The fantasy setting : high-polygon, high-texture detail Chapter 8 - Exteriors Chapter 9 - Game effects Chapter 10 - Normal maps and multipass shaders
520 _aThe new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website―www.lukeahearn.com/textures―has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.
546 _aIn English text.
650 _aComputer games
_vProgramming.
_9297
650 _aComputer graphics.
_9298
650 _aAdobe Photoshop.
_9299
942 _cBK
_hQA 76.76 A34 2016
_2lcc
_kCIR
999 _c130
_d130