TY - BOOK AU - Ahearn, Luke, author. TI - 3D game textures : : create professional game art using Photoshop SN - 978-1-13892-006-4 (alk. paper) AV - QA76.76 A34 2016 PY - 2016/// CY - Boca Raton, FL : PB - CRC Press, Taylor & Francis Group KW - Computer games KW - Programming KW - Computer graphics KW - Adobe Photoshop N1 - Includes index; Chapter 1 - The basic of art Chapter 2 - The basics of computer graphic-technology Chapter 3 - Introduction to shaders and materials Chapter 4 - Preparing for texture creation Chapter 5 - Sci-Fi hallway, basic shaders : diffuse, illumination, and opacity Chapter 6 - The urban setting : low-polygon, high-texture detail Chapter 7 - The fantasy setting : high-polygon, high-texture detail Chapter 8 - Exteriors Chapter 9 - Game effects Chapter 10 - Normal maps and multipass shaders N2 - The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects. Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website―www.lukeahearn.com/textures―has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book ER -