Semicolon : a programming game for C++ and Java / John Lloyd P. Parayno, Michael Kris G. Tan, and Patrick John F. To.
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TextPublication details: Rosario, Cavite : Cavite State University-CCAT Campus, 2019.Description: xiv, 140 leaves : illustrations ; 28 cmSubject(s): LOC classification: - UM QA 76.76.C672 P37 2019
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| UM QA 76.76.C672 C37 2014 Development of a 3D Navigational System for Tanza National Comprehensive High School / | UM QA 76.76.C672 De48 2013 The development of Biag Ni Lam-Ang game software / | UM QA 76.76.C672 M33 2015 Development of 2-Dimensional (2D) Resurrection Game "Ressurection Game" / | UM QA 76.76.C672 P37 2019 Semicolon : a programming game for C++ and Java / | UM QA 76.76.C672 P37 2019 Techno Corp : android-based 2D game application about life of information technologist in I.T industry / | UM QA 76.76.C672 P47 2019 The hacker : a side scroller visual novel games / | UM QA 76.76.C672 T67 2018 'Technogram' : a story driven game puzzle using Tangram Puzzle / |
A Capstone Project (BSInfoTech) -- Cavite State University-CCAT Campus, 2019.
Includes bibliographical references and appendices.
PARAYNO, JOHN LLOYD P., TAN, MICHAEL KRIS G., TO, PATRICK JOHN F. SEMICOLON: A Programming Game for C++ and Java. Capstone Project. Bachelor of Science in Information Technology. Cavite State University-CCAT Campus, Rosario, Cavite. May 2019. Adviser: Mr. Dann Patrick G. Ramos.
The study was conducted from September 2018 to April 2019 to develop a computer-based application for freshmen students. The study aimed; 1) to guide the students in their first step in programming using the language C++ and Java, 2) explain every code in a form of every students will understand quickly, 3) conduct the research about the logical problems indicated in the game; 4) let the students discover their own interest in the first two programming language in their journey from ICT senior high to Information Technology or Computer Science student.
The developers used the RAD model for the methodology. The requirements planning, user design, construction, and cutover were performed continuously until the application was developed for evaluation and implementation.
The application was evaluated by 30 participants, composed of 5 game developers, 5 IT professionals, 5 gamers and 15 end-users "SEMICOLON" A programming game for C++ and Java gained a total score of 4.33/5.00 for game developers and IT professionals, 4.61/5.00 for the end users, suggesting an outstanding performance and characteristics.
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